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The Way of Knowledge

A levels-based grid game in which you must use your world knowledge to safely navigate each level to the next progression point. Avoid falling into pits of ignorance when you fail to answer questions correctly. The topology of the game as well as each question/puzzle is computer generated using WordNet.

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Wiki-Wanderer

Another levels-based grid game, in which you must use your world knowledge to find a path between different start/endpoints in Wikipedia (e.g., from Zeus to Haircream). Each level has successively longer paths for you to navigate, but hints are liberally sprinkled around each level.

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Trail-Blazer

This is a game that exploits a player’s knowledge of compound terms in a language. One must blaze a trail through a matrix of words, from the top row to the bottom, forming a chain composed of two-word compound terms. That is, each successive pair of words in the chain must comprise an established two-word phrase, like "queen mother" or "mother goose" (as in the chain "queen mother goose").

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Ikarus

This is a variant of Trail-Blazer in which the word chains you form must comprise hypernymic terms (like nude isa person isa form ...).

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Side-Winder

This is a variant of Trail-Blazer that exploits a player’s knowledge of synonyms and compound terms in a language. One must blaze a trail through a matrix of words, from the top row to the bottom, forming a chain composed of synonyms or two-word compound terms. That is, each successive pair of words in the chain must be synonymous or comprise an established two-word phrase, like "queen mother" or "mother goose" (as in the chain "queen mother goose"). Note that compounds can be used both forwards (as in side door) and backwards (as in door side). Note also that word chains can zig-zag from side to side.

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Kaballa

This is an oddity of a game, based as it is on the notion of polysemy in language. Words can have multiple meanings, some of them surprising. In trail-blazer you must quickly recognize this potential for lexical deception in language, to determine which Kaballistic magic word-token best covers a given selection of ambiguous terms.

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Jabberwocky Nounsense

This is a WordNet riff on a classic word game invented by Lewis Carroll, the author of "Alice in Wonderland". Essentially, one must transform a given word into a target word of the same length, changing just one letter at a time.

For instance, you can go from lark to star with the following letter changes:

lark to lard to lord to load to road to roar to soar to star

The catch, of course, is that each intermediate stage must be a valid word. More specifically, in this game, each word must be a noun -- non-nouns are considered nonsense (or nounsense?) words. Stepping on one of these can cause an unpleasant encounter with the Jabberwock!

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Web Fugitive

Web fugitive is a game of web-hide-and-seek based on popular children's game. A computer generated fugitive attempts to lurk on the web, leaving a trail of clues that lead to his location. Players are expected to track the fugitive by analyzing the clues descriptions that are lexico-puzzles, each of which points to a certain keyword, and to try to catch the same fugitive through these clue keywords with a number of online players simultaneously.

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