Struggling writers are sometimes tempted to throw away their current effort and start over with a a blank page and a fresh approach. But the cost of yielding to this temptation is high, especially when one has already sunk a great deal of time and energy into a work that must be discarded. However, as computational creativity increases the speed and lowers the cost of narrative generation, the option of a fresh do-over becomes ever more attractive. So with the Scealextric Simulator consider a simulation-based approach to the generation of episodic stories in which stories are generated, evaluated and frequently discarded in a rapid, coarse-grained cycle of engagement and reflection. The goal of simulation is to better exploit the situated possibilities for information transfer amongst the characters in a story, while the goal of repeated simulation is to find the story that achieves maximal coherence amongst its episodic parts.